Scott "SINC" Sinclair
Glen Friedman representing my high school years / Mom and Pop
Midlife Crisis
The Dot Ave Pit
CV/ Resume
Education;
Palm Beach Community College, Auto Cad/Drawing 1992
Ringling School of Art and Design, BFA Illustration 1996
Mass Art, Continuing Ed for Graphic Design 1997
Editorial Illustrator 1996 - 1999;
Notable Clients - Playboy, The New York Times, Entertainment Weekly, Bloomberg, Home & Garden, Raygun, The Progressive, Boston Book Review, The Atlantic Monthly, Boston Magazine, Business Weekly, Die Weltwach, Newsweek…
Web Designer/Flash Artist NYC 2000 - 2001;
Notable Clients - Moma, Comcast, The United Nations, Unicef, Time Warner
Game Dev;
Looking Glass Studios 1998 - 1999;
Aircraft artist on Janes Combat Simulator
Harmonix; 2003-2005, 2007-2009
Artist on Eye Toy Anti Grav, venue and UI art for Guitar Hero, venue and UI art for Rock Band 2, venue art Rock Band Beatles.
Irrational Games; 2001-2003, 2005-2007, 2009-2014
Artist on The Lost, artist on Freedom Force vs Third Reich, art director on Bioshock 1, art director on Bioshock Infinite & Burial at Sea
Molasses Flood, 2014 - 2016;
Founder and Director on The Flame and the Flood
2k Games/ Cloud Chamber, 2016 - 2020;
Art Director on Bioshock 4
SINCspace/SINCstudio, 2021-present;
Contract art direction, graphic artist, illustrator, Hot Water Music, & game dev consulting.
Fine Art/Gallery Shows/Accolades;
RSAD Presidents Award for illustration thesis, Aesop’s Fables Illustrated
Communication Arts 2003 Award, Illustration Annual
Communication Arts 2003 Award, Best of Commercial Art
Bafta Nomination for Art Direction, Bioshock Infinite
GDC Awards - Best Art Direction nomination, Molasses Flood/The Flame in the Flood
Tim Biedron + SINC, New works @ Sixspace Gallery, Los Angeles CA, March 22, 2003
Tim Biskup + SINC, (dates/ place missing)
Group show - Space//Squared, Whitewalls Gallery, San Francisco CA, May 10th, 2014
Fun Facts!
Ralph Bakshi's The Hobbit, Gary Gygax, and Monty Python's the Holy Grail are the gateway drugs that led me to high fantasy. I blame the original D&D monster manual and 40k for my impetus to be an artist.
The first video game I played was Wasteland on a Tandy PC. I blame that game for my unhealthy obsession with open world RPGs. I blame Skate or Die, Crystal Castles, and Dragons Lair for fanning the flames of gaming in general.
I sold my comic book collection from a table I rented during a Florida Comic-Con because I needed cash to buy Herzog Zwei for the Sega Master System.
My cassette player was stuck on Agent Orange’s Bite the Hand That Feeds.
I used to discover new bands by mail order via the free mixtapes packed inside of Thrasher Magazine.
I blame a specific issue of Transworld Skateboarding featuring “The Art of Natas Kaupas” for the direction of my personal lens.
I love to fish. I am a graduate of the Orvis School of Fly Fishing in Vermont. I can tie a fisherman's knot in my sleep.
I've eaten Shepard's Pie at Churchill's in Miami as a consolation prize for helping break up a fight during one of Fugazi's very first shows.
I've played at CBGB's; I've smelled that bathroom. I've played at The Ratt in Boston; I've choked on the kitty litter dust from that pit.
I have a deep seeded fear of flying, yet I have walked the thin plank from ass-to-nose over the open bomb bay of a B-24, three thousand feet above Boston.
My senior thesis mentor was the late, great Mr. Alan E. Cober. He was someone who kept close watch over me post-graduation/early days, and was directly responsible for kick-starting my editorial career. He opened a massive door for me by dropping me front and center with Steven Heller at The New York Times.
I gravitated towards the NYC/New Haven hardcore scene, fell madly in love with Quicksand album art, and always envisioned a painters life in Gotham.
I've worked as an AP Attendant for the Institute of Contemporary Art in Boston—a great job as far as paying rent is concerned. I worked this by day and focused on self-promotion for editorial by night.
I've painted illustrations for Playboy, Ray-gun, the New York Times, Atlantic Monthly, Transworld Skate and Surf, album covers for many bands, shown in several illustration annuals, and hold awards from both Communication Arts and American Illustration for excellence in traditional media.
The opportunity to be a featured, recurring illustrator for the Progressive is, to this day, a highlight of my career.
Rolling Stone was the one trophy client I could never land during my career as an editorial illustrator. I actually tried sneaking up to the Art Director’s office with my portfolio and promo cards. Security on the Avenue of America's is extremely tight. Mission Impossible.
I've designed interactive flash kiosks to commemorate the career of Alfred Hitchcock and Clint Eastwood for the MoMA.
I have been lucky enough to gain private access to the flat files in the photojournalism archives of the United Nations headquarters in New York City, with, “Anything you find relevant or interesting, feel free to use," as my only direction in what appeared to be the real life equivalent of an Indiana Jones parting shot. There, I saw photos of history most people will never see.
I apologize for the god awful Looking Glass Studios logo.
Over a decade ago, my father purchased six hundred acres of deforested, oil soaked land in New Hampshire. Today it is one of the most beautiful places I have ever seen. My father’s life-work has been devoted to the restoration of environments through the direct contribution of sweat and blood.
I have helped birth both the Guitar Hero and Bioshock franchises, granting me amazing opportunities to learn in a broad range of culture and process alongside the greatest assortment of the most talented people from a million walks of life.
I have been the lesser half of a two-man gallery show with the fabulous Mr. Tim Biskup.
My name is on display at the Smithsonian for a video game. Something is not right with this.
I like to believe the documentary Beauty Is Embarrassing is a one-for-one telling of my own story. I would kill to meet Wayne White. He is my hero.